![]() iOSĭownload the Facebook SDK, and run the installer. If you also include this in your project, you’ll either need to remove it form the Facebook SDK or your project in order to build. Note - Since the Facebook SDK includes android-support-v4.jar it has been removed from the Kongregate SDK itself to prevent conflicts. You do not need to worry about setting the Facebook application ID in the manifest unless you are integrating your own Facebook app, as the Kongregate SDK uses its own application ID internally. Ensure that you add the Facebook SDK as a library project along with adding the Facebook Activity to the AndroidManifest.xml. Then, follow the steps in the Android documentation. If you wish to use the FB SDK, here are some references to get you started. The FB SDK is no longer required by the Kongregate SDK. Instead we fallback to our own web based integration with FB. The FB SDK 4.x no longer supports using multiple app IDs, so our SDK does not attempt to use FB SDK 4.x. If your game uses the FB SDK v3.x it will further attempt to log the user in using a web view. On Android the Kongregate SDK will attempt to authorize the app and login the user using the FB App. On iOS the Kongregate SDK will attempt to authorize the app and login the user through the System Account. On the Kongregate Panel a user may choose to login using their Facebook account. ![]()
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